Course teachers: Gediminas Kirdeikis, Elin Daun
When looking at the field of architecture and its evolution it becomes apparent that ever since the enlightment the complexity of a building keeps increasing at an (almost) exponential rate. We can quantify this complexity by simply counting how many dimensions does the building geometry have? Naturally it has 3 spatial dimensions, but in addition to that – there are many more. For instance energy efficiency can be also regarded as a dimension of a building that is guided by the regulations of the local government , may change over time and also can be broken down into smaller sub-dimensions such as power generation and consumption, heat insulation distribution, etc.
Thus when designing a building it is an important exercise to look at the final output as if it was a multi-dimensional object.
The work done in Creative Tools course will have focus on interactive world design with emphasis on mereological studies.
Using modern aggregation tools (Custom Marching Cubes script created by G.Kirdeikis) students will be able to design modular high resolution/high scale environments. These environments then will be brought into Unreal Engine 5 , where students will learn how to build an interactive experience within them. An example of an output can be found here: https://youtu.be/Y0flbtHeZFE . All work will be done with students working in groups.
All design work will be supported by pre-recorded tutorials, desk-crits, workshops and physical assistance during the production phase.
SCHEDULE
DATE | ACTIVITIES | ADDITIONAL NOTES |
01.19 Thursday | 10:00 – 12:00 Introduction 13:00 – 18:00 Self-Study | *AADA15 Handout: Grasshopper Primer |
01.20 Friday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | *AADA15 Handout: Tutorial 1,2 To do: TASK 1 |
01.26 Thursday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | *AADA05 To do: TASK 1 |
01.27 Friday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | *AADA05 To do: TASK 1 |
02.02 Thursday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | To do: TASK 1 |
02.03 Friday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | Handout: Tutorial 3 To do: TASK 2 |
02.09 Thursday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | To do: TASK 2 |
02.10 Friday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | To do: TASK 2 |
02.16 Thursday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | To do: TASK 3 Handout: Tutorial 4 |
02.17 Friday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | To do: TASK 3 Handout: Tutorial 5 |
02.23 Thursday | 10:00 – 18:00 Self-Study | To do: TASK 3 |
02.24 Friday | – | – |
03.16 Thursday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | Handout: Tutorial 6,7 To do: TASK 4 |
03.17 Friday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | Handout: Tutorial 8,9 To do: TASK 4 |
03.23 Thursday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | Handout: Tutorial 10 To do: TASK 4 |
03.24 Friday | 10:00 – 12:00 Tutorial-review 13:00 – 18:00 Self-Study | To do: TASK 4 |
03.30 Thursday | 09:00 – 17:00 PRODUCTION | To do: TASK 4 |
03.31 Friday | 09:00 – 17:00 PRODUCTION | To do: TASK 4 |
04.13 Thursday | 09:00 – 17:00 PRODUCTION | To do: TASK 4 |
04.14 Friday | 09:00 – 17:00 PRODUCTION | To do: TASK 4 |
04.20 Thursday | 09:00 – 17:00 PRODUCTION | To do: TASK 4 |
04.21 Friday | Final Review | Final Review |
Assignments
Assignment 1:
Working in groups students design a library of 13 elements that will be used for CMC growth.
Assignment 2:
Series of CMC structures are grown from the library of elements produced for Assignment 1. Elements are adjusted according to the information gathered by observing their assemblies.
Assignment 3:
Once the CMC library elements are finalized – they are UV unwrapped to create custom fitting materials for each individual element.
Assignment 4:
MC structures are imported into Unreal Engine 5 and made playable to an end-user. Additionally a chosen variation of the pointcloud is 3D printed.
TUTORIAL LIST:
- Tutorial 1: https://youtu.be/MleYstSkEtg
- Tutorial 2: https://youtu.be/z_WNB4JJsX8
- Tutorial 3: https://youtu.be/bdIA0pPf21g
- Tutorial 4: https://youtu.be/1s_7NwcXLcY
- Tutorial 5: https://youtu.be/G2QsubJc7q4
- Tutorial 6: https://youtu.be/3S5aBK4Z86Q
- Tutorial 7: https://youtu.be/q2Abg6bwsB8
- Tutorial 8: https://youtu.be/vYaQ2htX7pQ
- Tutorial 9: https://youtu.be/hIyAuzVCDZc
- Tutorial 10: https://youtu.be/Uz62Ow6AJgA
LIST OF SOFTWARE WHICH WILL BE USED IN THE COURSE:
- Rhinoceros 3D (Grasshopper comes pre-installed with Rhino)
- Unreal Engine 5
- Blender
- Plugins for Grasshopper:
ADDITIONAL RESOURCES:
- Grasshopper Primer
- How to install Grasshopper plugins?
- Good talks:
- Zaha Hadid (ZHA) https://www.youtube.com/watch?v=DhHiYU3kL0E
- Ma Yansong (MAD) https://www.youtube.com/watch?v=Cy883zhWZuQ
- Greg Lynn https://www.youtube.com/watch?v=IMVapPv19fY
- Sou Fujimoto (SFA) https://www.youtube.com/watch?v=kWN2ab6Igps
- Gilles Retsin https://www.youtube.com/watch?v=cfWrPd2Klv8
- Go Hasegawa https://www.youtube.com/watch?v=RBo8S0TT6xA
- Roland Snooks https://www.youtube.com/watch?v=ELvnHSvf95A
- Wang Shu https://www.youtube.com/watch?v=ctQwsSRODFQ
- Shigeu Ban https://www.youtube.com/watch?v=q43uXdOKPD8
- Daniel Kohler and Rasa Navasaityte https://www.youtube.com/watch?v=qkKkq6U3wCI
- Sou Fujimoto https://www.youtube.com/watch?v=MGLO-GPYfbg