AAHN15

Course teachers: Gediminas Kirdeikis, Elin Daun

When looking at the field of architecture and its evolution it becomes apparent that ever since the enlightment the complexity of a building keeps increasing at an (almost) exponential rate. We can quantify this complexity by simply counting how many dimensions does the building geometry have? Naturally it has 3 spatial dimensions, but in addition to that – there are many more. For instance energy efficiency can be also regarded as a dimension of a building that is guided by the regulations of the local government , may change over time and also can be broken down into smaller sub-dimensions such as power generation and consumption, heat insulation distribution, etc.
Thus when designing a building it is an important exercise to look at the final output as if it was a multi-dimensional object.

The work done in Creative Tools course will have focus on interactive world design with emphasis on mereological studies.

Using modern aggregation tools (Custom Marching Cubes script created by G.Kirdeikis)  students will be able to design modular high resolution/high scale environments. These environments then will be brought into Unreal Engine 5 , where students will learn how to build an interactive experience within them. An example of an output can be found here: https://youtu.be/Y0flbtHeZFE . All work will be done with students working in groups.

All design work will be supported by pre-recorded tutorials, desk-crits, workshops and physical assistance during the production phase.

SCHEDULE

DATEACTIVITIESADDITIONAL NOTES
01.19
Thursday
10:00 – 12:00 Introduction
13:00 – 18:00 Self-Study
*AADA15
Handout: Grasshopper Primer
01.20 Friday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
*AADA15
Handout: Tutorial 1,2
To do: TASK 1
01.26 Thursday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
*AADA05
To do: TASK 1
01.27 Friday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
*AADA05
To do: TASK 1
02.02 Thursday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
To do: TASK 1
02.03 Friday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
Handout: Tutorial 3
To do: TASK 2
02.09 Thursday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
To do: TASK 2
02.10 Friday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
To do: TASK 2
02.16 Thursday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
To do: TASK 3
Handout: Tutorial 4
02.17 Friday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
To do: TASK 3
Handout: Tutorial 5
02.23 Thursday10:00 – 18:00 Self-StudyTo do: TASK 3
02.24 Friday
03.16 Thursday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
Handout: Tutorial 6,7
To do: TASK 4
03.17 Friday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
Handout: Tutorial 8,9
To do: TASK 4
03.23 Thursday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
Handout: Tutorial 10
To do: TASK 4
03.24 Friday10:00 – 12:00 Tutorial-review
13:00 – 18:00 Self-Study
To do: TASK 4
03.30
Thursday
09:00 – 17:00 PRODUCTIONTo do: TASK 4
03.31 Friday09:00 – 17:00 PRODUCTIONTo do: TASK 4
04.13 Thursday09:00 – 17:00 PRODUCTIONTo do: TASK 4
04.14 Friday09:00 – 17:00 PRODUCTIONTo do: TASK 4
04.20 Thursday09:00 – 17:00 PRODUCTIONTo do: TASK 4
04.21 FridayFinal ReviewFinal Review

 

Assignments

Assignment 1:
Working in groups students design a  library of 13 elements that will be used for CMC growth.

Assignment 2:
Series of CMC structures are grown from the library of elements produced for Assignment 1. Elements are adjusted according to the information gathered by observing their assemblies. 

Assignment 3:
 Once the CMC library elements are finalized – they are UV unwrapped to create custom fitting materials for each individual element. 

Assignment 4:
MC structures are imported into Unreal Engine 5 and made playable to an end-user. Additionally a chosen variation of the pointcloud is 3D printed.

 

TUTORIAL LIST:

LIST OF SOFTWARE WHICH WILL BE USED IN THE COURSE:

ADDITIONAL RESOURCES: